MAPS
Click here for old maps
This area is for my truly completed maps and current projects. Click on the picture for more info and pics. Click the name to download the level.

 

 

ALATAIR KEEP
Readme

A slightly modified id gothic theme, incorporating purple (odd, isn't it?) as it's main theme.
-Reviews-
The Deathmatch Zone
"This gothic castle is a beautifully styled map. The flow is centralized so it handles small numbers well, but there are enough halls to keep larger groups busy. It might be a little too purple for some people, but if you don't mind the color it's a very good map :)"
LvL

TAKE TO THE SKY
Readme

This was going to be my entry into the GeoComp, but I could not make the deadline. So, I redid it with the Evil8 texture set from Evil_Lair. The original version was under 12 textures, and was primarily dark grey and purple, so I tried to keep a similar feel with the new texture set, and did some recolors to accomplish this.
-Reviews-
Leakspot
LVL

TAKE TO THE SKY - TORNADO REMIX
Readme

A remake of cmpq1-dm5 done with toruney in mind. Much smaller, incorporating just the large "main room" of the original map, though really, this was the ORIGINAL map design, before i added everything to it.
-Reviews-
None yet

SLEEP TO DREAM
Readme

A Free For All space floater type map. It isn't purple. :-) Running on the Gotdoofed Server, Kilnet, and Gibwars.
-Awards-
Hot Map of the Week at Tikidomain
Level of the Week at Planetquake
-Reviews-
Tikidomain

AME7Q3DM3
Not Available for D/L yet

Another one using Sock's Egypt texture set, but trying to use the more subdued textures from this set, and using his Tech set as well, to fill out the detail on the map. Looking like it will end up pretty large, probably about 50% bigger than Alatair Keep, so probably around the 6-10 player range. I may try to get some feedback on good TDM layout for this one as well, depending on how it goes.

AME7Q3CTF1
Not Available for D/L yet

Futuristic floating ship-type thing. :-) I had the entire main area and blue side textured, than I found Sock's awesome Tech textures, and I have completely retextured the level. Currently, the map is about 90% done, needing the lighting to be finished, and the item placement to be finalized.

AME7Q3DM4
Not Available for D/L yet

Despite not wanting to get caught-up in all of the recent Egyptian maps, I couldn't resist with Sock's texture set looking as nice as it does. A large, outdoor area with columns and arches, surrounded by a large building on the north and south side, and connecting ways between the buildings on either side of the atrium.