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???

I didn't have a name for this one. It was almost done, except it
had major technical issues... I didn't caulk correctly, did lots
of bad CSG subtracts... ugh... R-speeds hit 17k too often, and it
would have been too much work to fix it. i think I may start over
and do it right at some point.
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SIEGE

I lost this map because I forgot to backup my Quake 3 folder before
formatting my drive. I may decide to do the whole thing over someday,
but not for a while. It was designed as a CTF map, with this castle
on one side and a town on the other. The castle had two floors above
ground and one below.
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DESECRATION

My third map, and one that I am actually proud of. A graveyard
themed map, with low lying fog, my first custom prefabs, and an
underground area that actually gets used quite a bit. There is a
BFG included in the level, which some might complain about, but
I feel it works well. Still needs some tweaking before I submit
it to LVL. The bots like to hover above a one way door.
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BATTLE
OVER THE BRIDGE

My second map, and while improved, still has some issues. Like
and average r_speed up in the low 20,000's... My friends and I have
fun with it occasionally, but it is mostly a sniping practice ground.
The underground area is largely unused, and there isn't much cover
above ground. Also got reamed on LVL.
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